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Showing posts with label crossfire. Show all posts
Showing posts with label crossfire. Show all posts

Saturday, November 12, 2011

ATI Crossfire Explained

ATI CrossFire technology, which works similar to NVIDIA's SLI. Just like SLI, CrossFire uses multiple Graphics Processing Units (GPUs) to improve 3D graphics performance. In this article we take a look at the different generations of CrossFire and the different modes of this great technology.




First  CrossFire Cards
When ATI CrossFire first came out it worked like this: You needed a CrossFire compatible motherboard, a 'master' CrossFire Edition video card, and another regular 'slave' video card. The master video card contains a compositing engine that combines the two GPU outputs and displays it to the screen.
The master and slave video cards did not have to be the same, but they must be of the same GPU family. The two video cards are connected together via a Y-dongle which connects into each card's DVI port.

Native CrossFire
The next generation of CrossFire did not require a master card. You just needed two PCI-Express video cards with CrossFire capability, and the dongle connection that was present in the first generation was removed and a bridge was used to connect the two video cards (similar to NVIDIA SLI).

CrossFireX
Part of the AMD spider platform is the recently released CrossFireX which allows you to connect four video cards for fast gaming performance.

Different CrossFire Modes
ATI CrossFire can be set to function in different modes.

  • Alternate Frame Rendering - Just like with SLI's Alternate Frame Rendering mode, each frame is rendered by each GPU one after the other. For example, the first GPU will render all the even frames while the second GPU will render all the odd frames.
  • Supertiling Mode - Supertiling works by dividing the screen/frame into small squares of pixels and spreading them evenly to each GPU for processing.
  • Scissor Mode - In scissor mode the frame is split up into two pieces, depending on rendering effort. The two GPUs are given each half of the frame for processing.
  • Antialiasing - Same as the SLI antialiasing mode, this increases the quality of the image instead of the rendering speed. You can enable up to 14x of antialiasing.
  • by buid-gaming-computers.com

Sunday, November 6, 2011

Evga's New Video Card GTX 560 TI

 EVGA Announced there new Video card the GeForce GTX 560 Ti  This card harnesses the power of two EVGA GeForce GTX 560 Ti GPU's for blistering fast DirectX 11 performance, including tessellation performance that destroys the competition. Experience a whole new level of interactive gaming and combine up to three displays off a single card for the ultimate in 3D entertainment, or disable Surround and combine up to four displays for maximum productivity.Not bad guys for those of you ready to upgrade there cards seems like a win win situation

Key Features:
* Dual GTX 560 Ti GPU's
* Over 30% Faster than GTX 580
* 850MHz Core Clock
* 3D Surround on a Single Card